Hey children, I've updated the site once again. The chat page has been removed and the IRC chat has been moved to the main page. This was mainly because when most people use this website they use that IRC chat. IRC is once again being hosted by Freenode.
Let me preface this by saying that I am talking about gaming, just wanted to clarify. I miss the old days in gaming. you know what I'm talking about, the days when you could replay a game and still have fun, where you could play online without having to buy 40 different packs of DLC that do nothing but change your characters looks, the days when games were more then a whirlwind of "WTF!" and "Guys check out my hacks!". now do get me wrong, sometimes it's fun to go crazy on Halo with a tank but that shouldn't be the whole purpose of a game. I guess what I'm trying to say is that a game needs a good, solid story in order to really get it going. Take Destiny for example. The game has some pretty amazing mechanics, fun gameplay and great graphics. But all of that kinda goes away after the first two or three missions when you realize that nothing else is getting explained. Sure going to the moon and fighting moon cultists is fun but by the time you complete the first mission of every area you go to, you get the gist of what the whole area is gonna be like. Not only does the aforementioned gameplay get stale fast, but it is never explained to you why you are even alive! For the majority of missions you either have to guard your Ghost while he does stuff or zoom around on your space bicycle for no reason other then the guy at the beginning of the mission said to. Now I could sit here for an hour and go on about how they broke up the game story into parts so they could make DLC but I'm not going to, because the bottom line is I've already stated enough ways to not make a game so why not list some ways TO make a game. A game should have a story that you can, at the very least, figure out without having to go to the companion website. A good story would be like what Bungie did with Halo 2 and 3. They made the story very clear and then set out to make it deeper as you progressed through the game, all the while hiding in little references and hints at the books that were made based of the series, which mind you, only expand upon the lore not create it. This is the proper way to have a story, even most Call of Duty games these days have some semblance of a story.
Well, I fear I've ranted myself dry, so I'll leave it at that I guess